beanie Babies 2.0





Ty Inc.





I was originally hired by Ty as an Illustrator/Animator in 2007. Shortly after I started, we switch art styles from 2d to 3d. This was my first dive into the world of production rigging for other animators. It was a learning experience to say the least.



Zbrush was used for modeling and Maya was used for rigging and animating. Our assets were ultimately pushed through the Unity Engine in Flash.